
Installation of the full Quake II game with our client for playing them. You can get them at ,īoth contain installation instructions. 3.4 Addonsĭue to license issues - Yamagi Quake II is covered by the GPL and theĪddons are under the id Software SDK license - the addons areĭistributed separately. Is needed for the demo, in fact it would break it. "baseq2\pak0.pak" and the "baseq2\players" directory. Get it here:Įxtract this file into a new directory and delete everything but If you haven't got Quake II, try the demo version. The directory "video" to the "baseq2" directory of your installation. Now put the Quake II CD-ROM into your cd drive and copy "pak0.pak" and

Extract the file into a new directory (we recommend quake2) and remove exe file, it can actually be extracted like a zip file. That will not work and may crash your game!Īlthough this file is listed as a. Use this and only this file! Unofficial pointreleases or something like

If you own Quake II, first get the official point release to Quake II 3.20: Yamagi Quake II should run on every Mac with Intel CPU and OS X 10.6 Supported, including the IPv6 network code and the OpenAL sound backend.Īs there currently is no binary release for OS X, you need to compile the source. Yamagi Quake II has full support for Apple OS X. Would someone please help me with this? The directions really don't make sense to me and they aren't very clear.

When I try to run the game at that point, the window disappears and nothing happens. I try to then run the app and it comes up with the window to run the game. I show contents on it and copy the base2 files over (which doesn't make sense to me, but that is what the readme says). So, I found the file (I think) and extracted it (Still doesn't say where to extract it to) and found the Quake II executable. It talks about some sort of zip file, but doesn't say where it is.

I guess I was supposed to extract it, but it doesn't say where. For example, it never says what to do with the downloaded 5.33 file. The readme seems to leave a massive ton of important details out for a newbie like me. I have no idea what to do to get this to work on OSX. I have tried following the readme file, re-read it many times and once I get to the compile section, I am completely lost.
